using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace SPGE.TextureEffects
{
    public interface ITextureEffect : IDisposable
    {
        bool IsVisible { get; }
        Texture2D ApplyEffect(GameItem input);
        void GameItemLoaded(IGameItem gameItem);
    }
}
